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Zelda breath of the wild
Zelda breath of the wild




zelda breath of the wild zelda breath of the wild zelda breath of the wild

So BotW tells you that it is a game about exploration and leaves you largely undirected apart from a few interventions from a mysterious old man. It’s not a tutorial, it’s the whole experience encapsulated into a two-hour mini-adventure.īreath of the Wild introduces players to several of the major enemies in a highly controlled environment. The player is subtly informed about waypoint-setting and quest markers, and pointed towards the end goal – Hyrule Castle. It has several enemy encampments to teach you about combat, different climates that introduce you to stat-boosting food and clothing, and four shrines that mirror the four divine beast dungeons, which provide the main body of the challenge later on. Instead of a conventional tutorial mission, this small region is an intricately designed miniature version of the entire map. When you set out, you are contained within a raised area called the Great Plateau, from which the rest of the world is inaccessible until you earn the paraglider item. The first example of Nintendo’s philosophy of gentle guidance is at the very start of the game. This is how it works: The world in miniature

zelda breath of the wild

Rather than a daunting and intimidating unknown, the world is a series of breadcrumb trails ready to be discovered and followed. For many developers, the idea of making a 100+ hour game that’s almost entirely player-led is a terrifying prospect, as the lack of overt structure can be overwhelming and dis-incentivising for the player.īotW, however, employs a range of quiet, clever techniques designed to help players navigate the environment. One-and-a-half times the size of open-world trailblazer Skyrim and 12 times the size of Twilight Princess, it provides a vast terrain to explore with barely any restrictions beyond a few hours of subtly enclosed preparation. Released on Wii U and Switch in March, The Legend of Zelda: Breath of the Wild (BotW) is the biggest Zelda title ever made. As the sweeping orchestral soundtrack swells, you realise that you can go anywhere and that this is not like any Zelda you’ve played before. The greens of the open plains contrast with the dark black of Death Mountain, which is streaked with orange lava on the distant horizon. As your eyes adjust to the light, the world comes slowly into focus – and it is beautiful. You stand up, stretch your aching limbs, walk towards the exit and out into the brilliant sunshine. Y ou wake up, it’s dark and you’re lying in a pool.






Zelda breath of the wild